

Hopefully enough economy to give the new corp player a chance, but not give them impression that jinteki is too rich! Theres junebugs, snares and even corporate troubleshooter.

So here's a teaching deck to give that to them, but also to introduce concept of bluffing in netrunner. Often the corporation beginners go to first, Jinteki is all about traps and bluffing to the beginner. Their purpose would be to give a good, broad, richly thematic introduction to the game of netrunner, with some introduction into deck building. Please keep in mind, these arent tournament decks or anything. you'll see decklist, followed by some rationale after them. So with these 6 criteria, I set about my task. So these decks had to meet a few criteria:ġ) core set only (albeit multiple cores, given that those teaching, may well have multiples, and most beginners don't start by buying all data packs).Ģ) must give the player a feeling for the theme of that faction, as well as overall introduction to the netrunner theme.ģ) legal decks and introduction of 45/15 principle of constructionĤ) introduction to most of the core mechanics of the game, including traces, damage, tags, etc.ĥ) introduction to use of influence, and how that can plug gaps or improve decksĦ) each is fairly competitive with the other in a casual setting. One sure way of failing to hook a new player is to try and teach them how to play with your Andromeda anarch datasucker deck, or your tricky professor deck, or your crazy no ICE NBN2 deck. And since im a blog for beginners, I thought maybe I should give it a try.

This does get asked occasionally on the forums, if people have decks suited for teaching. So having now taught like 25 people how to play this awesome game, I decided to whip together a teaching deck for each faction.
